I took a break from playing my own project to try some other new games. It's always a pleasure to try something new, and not have to worry about rewriting the rules if something doesn't quite seem perfectly balanced.
First I joined a five player session of Tokaido. There are numerous special spaces and card combination goals, but movement is simple and the game moves at a comfortably quick pace. The mechanics of the game are well-suited to the purpose of enjoying a journey across Japan. The visual design as you can see is understated beauty. You earn points toward winning by making sure you take in the scenery, move as slowly as practical, and enjoy a wide variety of delicious dishes. (Of course I am reminded of the tasty adventurers in Wandering Monster!)
Next I followed one of the Tokaido players to another table, for a three person match of Ginkopolis. Wow, this is a complex game.
Not too surprisingly I came in dead last. But it felt right for a learning round. My main lesson if you're considering the game: build up your combo stacks of cards and start running them like a machine. That certainly seemed to work.
Next time I'll be sure to fit in more of Wandering Monster. There are some new monster powers, including Fire Breath and Dog Breath, to go with the classic Acid Breath. Also I'm toying with some creative ways to condense distances on a nearly empty board near the conclusion of the game.
Are you going to a game night at Endgame? Let me know and I'll look for you there.