An early favorite is the Owlbear. As in legend, and every tabletop roleplaying game worth its salt, Owlbear is all fight. He doesn't have much capacity for bonus cards so his player doesn't bother with lots of finesse. His special ability is Rage, so when you spend more than four Sauce on your attack, you gain even more attack. This fellow can take even rather formidable adventurers head on, in a game that's all about assessing your prey's strength and approaching from their blind spot.
|Owlbear: what blind spot?|
The Jumping Spider is unique in the starting lineup of monsters you can play. It has a terrific movement rate and low attack, which means you'll have to make excellent use of Sauce. On the other hand, you'll beat other monsters to the initial caches of sauce more often than not.
This monster's special ability is jumping, which helps you get past other monsters who otherwise would take advantage of your low attack value and insist on a lopsided throwdown. Instead, take a flying leap and keep pattering through the dungeon on those long, hairy legs.
|Jumping Spider might make you jumpy|
And you can look forward to more new monsters in my next update.